Another day another event hosted by us! We haven't done an artmap contest in quite sometime and what better time then to do it during Halloween!
I know, I know... we are late. Well better yet, I am late. The team has been waiting on me and well... the duck sometimes can't get to everything right away!
The theme this time around is witch! The rules of the contest are simple:
Once you have saved your art work with the proper name, use command /event, and drop off the artwork within the hoppers next to the Art Master. The Art Master is dressed up as Frankenstein!
Artwork are due by midnight EST Oct. 31st!
Yes, there will be rewards! Once the event ends, staff will review and judge the submissions. We will judge them based on the best to create around a witch based theme. Here are the rewards:
1st place - 15 cosmetic credits
2nd place - 10 cosmetic credits
3rd place - 5 cosmetic credits
All participants - 2 cosmetic credits
Before we get into it, just look at those roadmaps! Chef absolutely killed these! Make sure to show him some love! He always kills these images! He loves that hype so be sure to give him a good job… it’s nothing but free gas <3
With that out of the way, here is what we have planned for the future. We hope everyone enjoys it! If you have any suggestions on events or things you would like to see, let us know!
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Before we get into it, just look at those roadmaps! Chef absolutely killed these! Make sure to show him some love! He always kills these images! He loves that hype so be sure to give him a good job… it’s nothing but free gas <3
With that out of the way, here is what we have planned for the future. We hope everyone enjoys it! If you have any suggestions on events or things you would like to see, let us know!
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I hope everyone is doing well! We have been working tirelessly on the server and bringing it to new heights. So far the reset has been a huge success and allows us to not only implement new features we have been waiting to do but to allow our motivation to reset which has been a great feeling! We love this community and the relationships we have built. We will continue to bring greatness and hope everyone enjoys the time and effort we dedicate. Without all of you and the amazing staff team, this wouldn’t be where it is today, so thank you!
Now, let’s get into the meat and potatoes! The spooky season is here and we have a month filled with events for everyone to enjoy for limited time rewards!Â
Starting Oct. 11th - You can join the event area by running command /event. With the event area, you will be able to choose portals to participate in any active events that are going on or see what is coming soon. So far here are the events we have planned:
Help Mr. Halloween - This event will be open from Oct. 11th to the 31st of Oct. Help Mr. Halloween save the town by collecting 10 lost spirits and the empty urn. Mr. Halloween will seal the spirits into the urn with his magical Halloween powers. Bring the magically sealed urn to its eternal resting place to be rewarded with amazing awards! Completing this event will reward you with an entire, exclusive, limited time Ghost Animated pack, cosmetic hats, and tags. These items will never be obtainable again in the future, so be sure to take part! All rewards can be found near Mr. Halloween in the event area.
Tombstone Contest - Each participant will be provided a tombstone template within a plot. Players will customize the tombstone to their liking following the rules. After the contest, staff will judge and the top 3 will earn limited time rewards (TBD). This event will kick off Oct. 15th and end on the 21st.Â
Halloween Themed ArtMap Contest - Starting Oct. 22nd - 31st, bring the Art Master your Witch themed ArtMap within the event area. Top 3 participants will be given rewards. More information, guidelines and rules will be posted in the event area.Â
Halloween Themed Brews - We have new Halloween themed brews. Bring the brews to the Brew Master in the event area for limited time rewards. Brew Master is currently traveling and expected to arrive on Oct. 22nd and stay for a week!Â
We are working on other routine events to mix in this month. Those are still in early testing phases and hope to release soon if all goes well... stay tuned <3
We have spent a lot of time on this! We hope you all enjoy!
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Happy Hunting!
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Howdy folks,Â
I wish I was coming with better news this time around but we have to move forward and get this announcement out. By no means does it provide joy, but after a long personal mental debate. I’ve decided on the new guidelines for transferring items from Survival Reborn to Survival 3.0 due to unforeseen issues that we are running into with the current system. Due to the circumstances, I’m going to be as clear and honest as possible regarding this topic to minimize any misunderstandings. So let's jump into the details…
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Why the change compared to what was previously announced?
For those that were around for the reset from Towny to Reborn, you will know that the way we handled item transfers was a very manual task and only allowed a certain amount of items, no duplicates, and one chest. You then had to open a ticket with the cords to the chest, then we had to note the items and manually spawn each item on the Reborn server. This alone took weeks to do for all players.Â
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This time around, we have tried to mainstream this by using plots, and a transfer world. The idea behind it was going to speed up the process and have the items at our fingertips without having to run a million commands and spend countless hours spawning items thousands of times. On initial testing, this was a success. We tried it again now that we have a lot more data within the plots to carry over and are finding items corrupting between the carry over between the servers. We have spent hours trying to find a way to resolve this issue but are not able to. I’m expecting that since the world on Reborn is generated on 1.19.2 and importing it onto the latest version is causing issues but I’m not sure.Â
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What this means is that minimizing the manual tasks is no longer available and will require us to spawn every single item into the new Survival 3.0 server. We are talking weeks of standing in these plots, sorting the items, and then re-spawning each one in. Some players have multiple double chests full of full shulkers and thousands of items. To make it very clear, here is the workload we would be performing:
Reviewing all the items within the plots and remove any that do not meet the approved list
Pull out the shulkers from each chest, then pull the items out of the shulkers
Replace each of the items and spawn them in fresh (this would be thousands of give commands between the different plugins..)
Put the items back in the shulker
Put the shulker back in the chest
A double chest full of filled shulkers would take hours to complete even with multiple staff working on the same chest.Â
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With all of that said and explained, I will not be forcing staff to spend countless hours spawning thousands of items when we need to be focusing elsewhere. Now let's jump into what is changing…
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New Guidelines
Each player will be able to bring ONE shulker full of tools, weapons, furniture, artmaps, invisible item frames, etc. We have set up a new plot for each player to be able to claim within the /warp transfer world. Each plot is already set up with 7 color shulkers and signs to describe exactly what goes in which shulker.Â
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Red Shulker = Weapons
Green Shulker = Tools
Brown Shulker = Armor and Shields
Blue Shulker = Cosmetic Accessories (hats, backpacks, wings)
Yellow Shulker = Furniture
Black/White Shulkers = Mix between Art Maps, Invis Item Frames, O-bitch-uaires (I know it’s spelled wrong.. Gotta add some humor here)
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You can take duplicates of any item but you ONLY get one shulker. If you want to take 27 of the same sword that is perfectly fine.
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Again no:
Slimefun items
Any item or any kind that provides a unfair advantage (keys, pouches, etc etc)
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If we find any attempts, we will simply wipe the plot and move onto the next when replacing items.Â
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With this change, instead of having to replace upwards of ten thousand plus items, we limit ~189 items per player (all shulkers combined) that we need to manually spawn in saving hours and weeks of work.
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Friendly Note From Myself
Without a doubt we have been hard at work on the reset and finding a happy medium to allow item transfers. If we have thousands of dollars and a dev team to pay to build us a last minute plugin.. Things would be different but unfortunately we are not and never have intentions of getting that big. We use what we have available and sometimes that requires making decisions.Â
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With these changes some are going to be more upset compared to others. Here is what I can say, we spent 6+ hours today trying to find a way to keep our players happy but at the same time keep it manageable and this was the final decision. At one point in the brain storming we discussed just completely starting fresh with no item transfers as a whole. We knew that wasn’t going to be an option we would want to move forward with even though it would be the easiest option. We wouldn’t have had to put all of this together, but we are always thinking about the community and our players.
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If you have any issues with these changes, message me directly on Discord and I’d be more than happy to answer any questions or concerns you may have. There is no need to explode in the other channels. You want to voice your opinion that is fine. You want to complain endlessly and rant, do it to me directly I’d be more than happy to discuss directly.
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Some Good News…
Reset is looking very good and have been working on getting things fine tuned. At this rate we might be looking at an open BETA testing period come Friday for a few hours to let players jump in early, claim a limited time tag, and report any issues prior to a full release.
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